Intrinsic motivation and attentional capture from gamelike features in a visual search task.

نویسندگان

  • Andrew T Miranda
  • Evan M Palmer
چکیده

In psychology research studies, the goals of the experimenter and the goals of the participants often do not align. Researchers are interested in having participants who take the experimental task seriously, whereas participants are interested in earning their incentive (e.g., money or course credit) as quickly as possible. Creating experimental methods that are pleasant for participants and that reward them for effortful and accurate data generation, while not compromising the scientific integrity of the experiment, would benefit both experimenters and participants alike. Here, we explored a gamelike system of points and sound effects that rewarded participants for fast and accurate responses. We measured participant engagement at both cognitive and perceptual levels and found that the point system (which invoked subtle, anonymous social competition between participants) led to positive intrinsic motivation, while the sound effects (which were pleasant and arousing) led to attentional capture for rewarded colors. In a visual search task, points were awarded after each trial for fast and accurate responses, accompanied by short, pleasant sound effects. We adapted a paradigm from Anderson, Laurent, and Yantis (Proceedings of the National Academy of Sciences 108(25):10367-10371, 2011b), in which participants completed a training phase during which red and green targets were probabilistically associated with reward (a point bonus multiplier). During a test phase, no points or sounds were delivered, color was irrelevant to the task, and previously rewarded targets were sometimes presented as distractors. Significantly longer response times on trials in which previously rewarded colors were present demonstrated attentional capture, and positive responses to a five-question intrinsic-motivation scale demonstrated participant engagement.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Control of multiple - colour

To study whether top-down attentional control processes can be set simultaneously for different visual features, we employed a spatial cueing procedure to measure behavioural and electrophysiological markers of task-set contingent attentional capture during search for one or two possible colour-defined targets (One Colour and Two Colour tasks). Search arrays were preceded by spatially non-predi...

متن کامل

No attentional capture for simple visual search: evidence for a dual-route account.

An enduring question in visual attention research is whether unattended objects are subject to perceptual processing. The traditional view suggests that, whereas focal attention is required for the processing of complex features or for individuating objects, it is not required for detecting basic features. However, other models suggest that detecting basic features may be no different from obje...

متن کامل

Does focused endogenous attention prevent attentional capture in pop-out visual search?

To investigate whether salient visual singletons capture attention when they appear outside the current endogenous attentional focus, we measured the N2pc component as a marker of attentional capture in a visual search task where target or nontarget singletons were presented at locations previously cued as task-relevant, or in the uncued irrelevant hemifield. In two experiments, targets were ei...

متن کامل

The role of reward prediction in the control of attention.

Previously rewarded stimuli involuntarily capture attention. The learning mechanisms underlying this value-driven attentional capture remain less understood. We tested whether theories of prediction-based associative reward learning explain the conditions under which reward feedback leads to value-based modulations of attentional priority. Across 4 experiments, we manipulated whether stimulus f...

متن کامل

Gamelike features might not improve data.

Many psychological experiments require participants to complete lots of trials in a monotonous task, which often induces boredom. An increasingly popular approach to alleviate such boredom is to incorporate gamelike features into standard experimental tasks. Games are assumed to be interesting and, hence, motivating, and better motivated participants might produce better data (with fewer lapses...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Behavior research methods

دوره 46 1  شماره 

صفحات  -

تاریخ انتشار 2014